翻訳と辞書
Words near each other
・ Raid of Scone
・ Raid of the Ghetto of Rome
・ Raid of the Redeswire
・ Raid of Żejtun
・ Raid on al-Ghabah
・ Raid on Alexandria
・ Raid on Alexandria (1941)
・ Raid on Algiers
・ Raid on Anuradhapura Air Force Base
・ Raid on Batavia (1806)
・ Raid on Berlin
・ Raid on Bir el Hassana
・ Raid on Black Rock
・ Raid on Boulogne
・ Raid on Brandenburg
Raid on Bungeling Bay
・ Raid on Canso
・ Raid on Cartagena (1683)
・ Raid on Cartagena (1697)
・ Raid on Charles Town
・ Raid on Cherbourg
・ Raid on Chignecto (1696)
・ Raid on Choiseul
・ Raid on Dartmouth (1749)
・ Raid on Dartmouth (1751)
・ Raid on Darwin (2 May 1943)
・ Raid on Deerfield
・ Raid on Dover
・ Raid on Dunkirk (1800)
・ Raid on Elizabethtown


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Raid on Bungeling Bay : ウィキペディア英語版
Raid on Bungeling Bay

''Raid on Bungeling Bay'' was the first video game designed by Will Wright. It was published by Brøderbund for the Commodore 64 in 1984 and the NES and MSX computers in 1987. The Commodore 64 version was published in the UK by Ariolasoft, and the NES version was ported by Hudson Soft.
Apart from offering a 2D overhead view of terrain which was a bit more complex than in other games, ''Raid on Bungeling Bay'' was basically a simple war zone shoot 'em up. The player controlled a helicopter that launched from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire (the usual villains in Brøderbund games), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship. There was also a hidden island for the player to reload on. Failure meant that the Bungeling Empire develops a war machine to take over the planet Earth. Players had to attack its infrastructure while defending the aircraft carrier which served as home base.
The game offers an interesting insight into the design style of Wright, who would later go on to design ''SimCity''. The islands and factories in the game behaved in a sophisticated manner which closely resembled ''SimCity''. Over time, the factories would grow and develop new technologies to use against the player. There were also visible signs of interdependency among the islands, such as supply boats moving between them. In order to win the game, the player must prevent the escalation by bombing all the factories as quickly as possible, keeping them from advancing their technology. If left alone for too long, the factories would create enough new weaponry to overwhelm the player.
==Reception==
''Compute!'' wrote in 1985 that ''Raid'' "possesses all the virtues needed to appease the demanding gamer", with "amazingly detailed" graphics. ''Computer Gaming World'' in 1988 approved of the Nintendo version's graphics, calling it a "high adventure with realistic overtones" that did not involve dragons or elves. The magazine named it the Action-Strategy Game of the Year for Nintendo, writing that ''Raid'' had been "rescued from Broderbund's computer software vaults, updated slightly, and sent out to challenge all the bright new (games and ) blew them out of the water ... a delightful game experience".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Raid on Bungeling Bay」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.